Fractals of the Week: Split to the Polyhedrals’ Core
This week, I’ve been experimenting with Mandelbulber’s two lesser-used settings, ‘Interior mode,’ and ‘Enable limits,’ in creating a series of images usable as a guide to drawing by hand a set of deck plans, of an alien warship owned by one of my old SF villains.
The settings I used for these images involve Mandelboxes in the shape of standard polyhedrals, like the sorts of gaming dice used in tabletop RPGs, with part of the image sliced away digitally to reveal the inner, and I think, more interesting structure of these figures.
For some of these, I used a glow effect to look like the inner workings of alien reactor cores or for the fantasy genre, dimensional gateways for horrific creatures to enter the world.
The first two images with this post are two views of the alien starship, which I’ve decided will be a biological construct with many levels for its deck layout, some for storage, some for crew accommodations, and some for the gigantic organism’s internal organs, hangars, and weapons bays.
The first shows the craft’s internals revealed at a 45 degree angle, showing the outside of the ship’s visible 50%, and the second a bird’s eye view directly revealing the vessel to its core.
The other images, of course, are just the result of fooling around once I got the hang of the settings I used. One thing, though: I will no longer be using XaoS images with this post, as due to technical reasons, I find using it with my laptop frustrating, but that’s cool — I still have four apps that give me little trouble, and will continue to use those.
All JPEG, PNG & GIF images in this post are original works by the author,created by